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Chronological arrangement of the texts from the blog 'uffmm.org'

(Latest entry at the bottom of the page)

  1. ACTOR-ACTOR INTERACTION. Philosophy of the Actor This is just a 'header' to a larger text …
  2. From HCI to AAI. Some Bits of History Here you can download a 16-page document
  3. AASE – Actor-Actor Systems Engineering. Theory & Applications. Micro-Edition (Vers.9) Here you can download a 24-page document with the authors Gerd Doeben-Henisch and Louwrence Erasmus and Zeynep Tuncer
  4. DAAI V4 FRONTPAGE This more recent page represents the front page for all sections of the new DAAI theory (with downloads as PDFs. The final PDF contains 63 pages). Here you can find some information to the history of this text and much more.
  5. THE BETTER WORLD PROJECT IDEA A nice idea how to improve societies by improving the planning mode …
  6. BACKGROUND INFORMATION 19.Dec.2018: The e-Politics Project Together with colleagues I have started at my university an interdisciplinary project where the AAI paradigm is applied to the topic of ‘communal planning using e-gaming’.
  7. BACKGROUND INFORMATION 27.Dec.2018: The AAI-paradigm and Quantum Logic. The Limits of Classic Probability (Part 2) An analysis of the classical probability theory shows that the empirical application of this theory is limited to static sets of events and probabilities. In the case of biological systems which are adaptive with regard to structure and cognition this does not work. This yields the question whether a quantum probability theory approach does work or not.
  8. SIMPLE PROGRAMMING ENVIRONMENT WITH PYTHON-SPYDER This is only practical stuff …
  9. QUANTUM THEORY (QT). BASIC PROPERTIES (Part 3) This is a continuation from the post BACKGROUND INFORMATION 27.Dec.2018: The AAI-paradigm and Quantum Logic. The Limits of Classic Probability. The general topic here is the analysis of properties of human behavior, actually narrowed down to the statistical properties. From the different possible theories applicable to statistical properties of behavior one is called CPT (classical probability theory), see the before mentioned post, and the other QLPT (quantum logic probability theory), which will be discussed now.!!!
  10. WHY QT FOR AAI? (Part 4) Quantum Theory and the AAI paradigm
  11. QUANTUM THEORY (QT). Basic elements (Part 5) This documentcontinues the possible role of QT following the book R.B. Griffiths. Consistent Quantum Theory. Cambridge University Press, New York, 2003
  12. LIBRARIES AS ACTORS. WHAT ABOUT THE CITIZENS? The role of libraries in cities for people
  13. HMI Analysis for the CM:MI paradigm. Part 1 This is an overview about several documents of the author related to the topic of Collective Intelligence to Human Interaction. Somehow this is the first text of the author explicitly dealing with this concept: Although we know, that groups of many people are ‘in principal’ capable of sharing intelligence to define problems, visions, constructing solutions, testing the solutions etc., we know too, that the practical limits of the brains and the communication are quite narrow. For special tasks a computer can be much, much better. Thus the CM:MI paradigm provides an environment for groups of people to do the shared planning and testing in a new way, only using normal language. Thus the software is designed to enable new kinds of shared knowledge about shared common modes of future worlds. Only with such a truly general framework the vision of a sustainable society as pointed out by the United Nations since 1992 can become real.
  14. Co-Learning with python 3 This page gives an overview about many python3-experiments. The main object ive is described here: The context of this small initiative ist the Distributed-Actor-Actor Interaction (DAAI) paradigm described in this blog. For this AAI paradigm one will need an assisting software to manage real problems with real people. In principle this software can be realized by every kind of programming language. Which one will be used for the planned overall software service will be decided by those groups, which will do the final job. But for the development of the ideas, for an open learning process, we will use here the programming language python 3. To get a first understanding of the main programming languages and the special advantages and disadvantages of python 3 compared to python 2 and to other important languages see the short overview here 2019-03-18 in apenwarr or chapters 1-2 from the excellent book by Lutz mentioned below.
  15. THE BIG PICTURE: HCI – HMI – AAI in History – Engineering – Society – Philosophy The context for this text is the whole block dedicated to the AAI (Actor-Actor Interaction) paradigm. The aim of this text is to give the big picture of all dimensions and components of this subject as it shows up during April 2019.
  16. ENGINEERING AND SOCIETY: The Role of Preferences Vision: This suggests that a symbiosis between creative humans and computing algorithms is an attractive pairing. For this we have to re-invent our official learning processes in schools and universities to train the next generation of humans in a more inspired and creative usage of algorithms in a game-like learning processes.
  17. ACI – TWO DIFFERENT READINGS … HCI – HMI – AAI =⇒ ACI ? Who has followed the discussion in this blog remembers several different phases in the conceptual frameworks used here.
  18. DIGITAL SLAVERY OR DIGITAL EMPOWERMENT? n the following text the focus is on the global environment for the AAI approach, the cooperation and/ or competition between societies and the strong impact induced by the new digital technologies. …I transform into one confrontation only: Digital Slavery vs. Digital Empowerment.
  19. STARTING WITH PYTHON 3 – The very beginning The idea is to give some advice to start with python 3 programming. In other posts I have used an integrated package using WinPython including the integrated development package spyder. While such an integrated package offers lots of nice tools it hides the basic structures of your system and of the language. Therefore I decided to start again at a more basic level using only the python language and the windows command shell (I myself are working with an ubuntu system for the normal python programming and for the work with a python web-framework called ‘django’). Because I myself am not too much experienced with the windows 10 environment it challenges me to investigate the win10 environment to some degree.
  20. STARTING WITH PYTHON3 – The very beginning – V2 This is an update of the post ‘STARTING WITH PYTHON3 – The very beginning‘ from July-1, 2019. The original version was not ‘wrong’, but it seems, after a few days later, one can and should improve it. The main motivation for this new version is my experience as a linux programmer working with windows 10: learning by doing I detected a litle more radical approach to begin python programming with win10. This post is part of the overall topic ‘Co-Learning with python 3‘.
  21. STARTING WITH PYTHON3 – The very beginning – part 4 After a first clearing of the environment for python programming we have started with the structure of the python programming language, and in this section will deal with the object type string(s).
  22. STARTING WITH PYTHON3 – The very beginning – part 6 Meanwhile I am beginning to combine elements of the python language with some applied ideas (in the last section the idea of cognitive entropy illustrated with the equalization of strings). In this section I address the idea of a simple 2-dimensional virtual world, how to represent it with python. In later sections I will use this virtual worlds for some ideas of internal representations and some kinds of learning in an artificial actor.
  23. STARTING WITH PYTHON3 – The very beginning – part 8 In this part 8 I am focusing on the dynamic part of the virtual world. Which kind of changes are possible and how they can be managed?
  24. STARTING WITH PYTHON3 – The very beginning – part 10: Using git Because the overall project now has started a first simple server and a github system using ‘gitea’ with the URLhttps://gitea.komega.dev’ I will give here a short introduction into the usage of git/ github both on ubuntu 18.0.4 as well as Windows 10. For me this is a new approach because I started years ago with the cvs version control system. Thus let us detect how this works …. Ok, so far with first steps with the git system. It works nearly identical on both systems ubuntu as well as win10. Clearly there are many, many more options to use. I will use this system from now on to built up step wise our first demonstrator for our initiative called smart citizens for smart democracies (sc4sd), an application of the AAI theory described in this blog.
  25. CASE STUDIES In this section several case studies will be presented. It will be shown, how the DAAI paradigm can be applied to many different contexts . Since the original version of the DAAI-Theory in Jan 18, 2020 the concept has been further developed centering around the concept of a Collective Man-Machine Intelligence [CM:MI] to address now any kinds of experts for any kind of simulation-based development, testing and gaming. Additionally the concept now can be associated with any kind of embedded algorithmic intelligence [EAI] (different to the mainstream concept ‘artificial intelligence’). The new concept can be used with every normal language; no need for any special programming language!
  26. REVIEW OF MASLOW (1966) The Psychology of Science In this review I discuss the ideas of the book The Psychology of Science (1966) from A.Maslow. His book is in a certain sense outstanding because the point of view is in one respect inspired by an artificial borderline between the mainstream-view of empirical science and the mainstream-view of psychotherapy. In another respect the book discusses a possible integrated view of empirical science with psychotherapy as an integral part. The point of view of the reviewer is the new paradigm of a Generative Cultural Anthropology[GCA]. Part I of this review gives a summary of the content of the book as understood by the reviewer and part II reports some considerations reflecting the relationship of the point of view of Maslow and the point of view of GCA.
  27. CASE STUDY – SIMULATION GAMES – PHASE 1 – Iterative Development of a Dynamic World Model !!! To work within the Generative Cultural Anthropology [GCA] Theory one needs a practical tool which allows the construction of dynamic world models, the storage of these models, their usage within a simulation game environment together with an evaluation tool. To prepare a simulation game within a Hybrid Simulation Game Environment [HSGE] one needs an iterative development process which is described below.
  28. The Observer-World Framework. Part of Case-Studies Phase 1 !!! To work within the Generative Cultural Anthropology [GCA] Theory one needs a practical tool which allows the construction of dynamic world models, the storage of these models, their usage within a simulation game environment together with an evaluation tool. Basic requirements for such a tool will be described here with the example called a Hybrid Simulation Game Environment [HSGE]. To prepare a simulation game one needs an iterative development process which follows some general assumptions. In this paper the subject of discussion is the observer-world-framework.
  29. KOMEGA REQUIREMENTS No.1. Basic Application Scenario Containing PFs: Before starting any kind of programming one has to consider, which application scenario is the context of the software and what are the detailed functional and non-functional requirements which have to be fulfilled to match the intended case.
  30. CASE STUDY 1. FROM DAAI to ACA. Transforming HMI into ACA (Applied Cultural Anthropology) The GCA paradigm has been derived from the formalized DAAI Distributed Actor-Actor Interaction theory, which in turn is a development based on the common HMI Human Machine Interaction paradigm reformulated within the Systems Engineering paradigm. The GCA is a very general and strong theory paradigm, but, saying this, it is for most people difficult to understand, because it is highly interdisciplinary, and it needs some formal technical skills, which are not too common. During the work in the last three months it became clear, that the original HMI and DAAI approach can also be understood as the case of something which one could call ACA Applied Cultural Anthropology as part of an GCA. The concept of ACA is more or less directly understandable for most people.
  31. Extended Concept for Meaning Based Inferences. Version 1 In the posts ’CASE STUDY SIMULATION GAMES - PHASE 1: Observer-World-Framework’ (16.July 2020)1 and later in the post ’The Simulator as a Learning Artificial Actor [LAA]. Version 1’ (23.August 2020)2 it has been pointed out that the concept of truth can sufficiently only be explained if it is embedded in the far more wider concept of meaning as part of a working everyday language L0. And this points back to the hearer-speaker of the language; until today only human persons are known to be capable to handle an everyday language sufficiently well. One consequence of this matter is the fact that questions of possible inferences from some given facts f ⊆ F to some possible other fact f ′ ⊆ F can not be disconnected from the facts themselves; the usage of expressions E of the used language – written as E ⊆ L0 – can not be explained without the relation to the learned meaning relation μ which has to be assumed as part of the inner cognitive structure of a speaker-hearer. This fact leads to an extended view of the inference from a given state – a set of facts assumed to be true – and some condition Φ which shall be decided to be satisfied by the state S.
  32. komega-v08a. First complete version with simulation A first minimal version of a simulator is working. Another solution in version komega-v07a was too bad and has been thrown in the ‘trash’ and now we have komega-v08a. You can get the real idea in a nucleus. Many things have to be improved and will be improved (not before End of October :-)). An important improvement was the inclusion of set theoretical data structures and operators.
  33. KOMEGA REQUIREMENTS: Basic Version with optional on-demand Computations by the Computer Introducing a new general interface to transfer messages to the simulator as computer to compute explicitly some functions.
  34. From Men to Philosophy, to Empirical Sciences, to Real Systems. A Conceptual Network In daily life we experience today a multitude of perspectives in all areas. While our bodies are embedded in real world scenarios our minds are filled up with perceptions, emotions, ideas, memories of all kinds. What links us to each other is language. Language gives us the power to overcome the isolation of our individual brains located in individual bodies. And by this, our language, we can distribute and share the inner states of our brains, pictures of life as we see it. And it is this open web of expressions which spreads to the air, to the newspapers and books, to the data bases in which the different views of the world are manifested.
  35. KOMEGA REQUIREMENTS: Interactive Simulations Introducing the interactive mode of simulation besides the existing passive mode.
  36. KOMEGA REQUIREMENTS: Multi Group Management Introducing the management of multiple groups working with different projects in parallel.
  37. KOMEGA REQUIREMENTS: Start with a Political Program Applying the original P-V-Pref Document structure to real cases it became clear that the everyday logic behind the classification of facts into problems [P] or visions [V] follows a kind of logic hidden in the semantic space of the used expressions. This text explains this hidden logic and what this means for our application.
  38. OKSIMO SW – Minimal Basic Requirements In the long way of making the theory as well as the software [SW] more concrete we have reached January 5, 2021 a first published version on [www.]oksimo.com. This version contains a sub-part of the whole concept which I call here the Minimal Basic Version [MBV] of the osimo SW. This minimal basic will be tested until the end of february 2021. Then we will add stepwise all the other intended features.
  39. HMI Analysis for the CM:MI paradigm. Part 1 Since January 2021 an intense series of posts has been published how the new ideas manifested in the new software published in this journal can adequately be reflected in the DAAI theoretical framework. Because these ideas included in the beginning parts of philosophy, philosophy of science, philosophy of engineering, these posts have been first published in the German Blog of the author (cognitiveagent.org). This series of posts started with an online lecture for students of the University of Leipzig together with students of the ‘Hochschule für Technik, Wirtschaft und Kultur (HTWK)’ January 12, 2021. It follows a complete list of posts…
  40. HMI Analysis for the CM:MI paradigm. Part 2. Problem and Vision !!! This text condenses the view of a mankind on this planet, how to organize themselves in a genral way …
  41. HMI Analysis for the CM:MI paradigm. Part 3. Actor Story and Theories This text gives a complete oberview of the HMI-Process within the DAAI paradigm.
  42. HMI ANALYSIS, Part 4: Tool based Actor Story Development with Testing and Gaming In the preceding post it has been explained, how one can format an actor story [AS] as a theory in the format of an Evaluated Theory Tε with Algorithmic Intelligence: Tε,α=<M,∑,ε,α>. In the following text it will be explained which kinds of different scenarios will be possible to elaborate, to simulate, to test, and to enable gaming with an actor story theory by using the oksimo software tool.
  43. THE OKSIMO CASE as SUBJECT FOR PHILOSOPHY OF SCIENCE. Part 1 A lengthy text describing the oksimo software from a philosophical point of view. This text will be continued by more parts. It is quite unusual that software is analyzed from a philosophical point of view…
  44. OKSIMO MEETS POPPER. The Generalized Oksimo Theory Paradigm In the preceding sections it has been shown that the oksimo paradigm is principally fitting in the theory paradigm as it has been discussed by Popper. This is possible because some of the concepts used by Popper have been re-interpreted by re-analyzing the functioning of the symbolic dimension. All the requirements of Popper could be shown to work but now even in a more extended way.
  45. POPPER and EMPIRICAL THEORY. A conceptual Experiment !!! In a preceding post I have outline the concept of an empirical theory based on a text from Popper 1971. In his article Popper points to a minimal structure of what he is calling an empirical theory. A closer investigation of his texts reveals many questions which should be clarified for a more concrete application of his concept of an empirical theory. In this post it will be attempted to elaborate the concept of an empirical theory more concretely from a theoretical point of view as well as from an application point of view.
  46. OKSIMO APPLICATIONS – Simple Examples – Citizens of a County – Example 2 This post shows a continuation from the simple simulation example in the preceding post. It points to an implicit problem of the demographic modeling of the Main-Kinzig County (German: Main-Kinzig Kreis [MKK]) only using the official numbers available in the World Wide Web from the Hessian statistical office. Some questions arise without giving an answer in this post.
  47. THE OKSIMO WORKFLOW for a Global Open Knowledge Space In an earlier post the overall structure of the oksimo paradigm has been outlined. This was the perspective available during spring 2021. Since this time the theory, the software as well as the applications are evolving very quickly. A major event was the closer and closer conjunction of a general ’empirical everyday life theory’ [1] with the oksimo paradigm. The central idea is that an oksimo application is by its implicit structure a complete empirical theory in an everyday life setting. This growing clearness about the theoretical dimension of an oksimo application raises new questions how to organize an oksimo application.
  48. AN EMPIRICAL THEORY AS A DEVELOPMENT PROCESS In a preceding post I have illustrated how one can apply the concept of an empirical theory — highly inspired by Karl Popper — to an everyday problem given as a county and its demographic problem(s). In this post I like to develop this idea a little more.
  49. EMPIRICAL THEORY – (COLLECTIVE) INTELLIGENCE – INTELLIGENT MACHINES. An Introduction In an elderly post from 2017 I have developed the concept of ‘Intelligent Machines’ by using the paradigm of ‘Distributed Actor Actor Interactions‘ which includes the concept of an ‘Actor Story’. Meanwhile the DAAI paradigm has been ’embedded’ in the more general concept of an ‘Applied Empirical Theory’ [1], which can immediately being used as a ‘simulation’. The ‘content’ is the same, only the ‘format’ is different. But to use the concept of an ‘applied empirical theory’ in this dynamic way directly as a simulation needs a ‘tool’ which is a piece of software called ‘oksimo (reloaded)’ [2] which is located on a server (see: oksimo.com) which can be used via an interactive web-page.[3] This new format of an applied empirical theory [AET] is producing during simulation a process which can be understood as an inference chain. Doing all possible inference chains this produces a graph of processes, whose nodes are situations. This corresponds directly to the ‘actor story’ [AS] as a central part of the DAAI paradigm.
  50. SUSTAINABLE APPLIED EMPIRICAL THEORIES [SAET]. Basics In preceding papers about the concept of an Empirical Theory [ET], especially in the context of Karl Popper (e.g.Popper and Empirical Theory. A conceptual Experiment ) it has been investigated whether and how these concepts can be merged with the idea of a development process (e.g. An Empirical Theory as a Development Process ). Another aspect is the idea of ‘sustainable development’ as it has been characterized by the so-called Brundtland report [1] in 1987, which laid the ground for the United Nations Rio conference ‘Earth Summit’ in 1992 [2] which ended after several more UN conferences up in 2015 with the ‘Agenda 2030’ propagating 17 ‘Sustainable Development Goals’ (SDGs). [3] ‘Sustainability’ depends on the ability to make ‘qualified estimates about possible future states’. This again presupposes qualified knowledge about the ‘past’ and the ‘present’. Especially should this knowledge contain those kinds of ‘elaborated changes’ in the sequence of events which can be interpreted and used as ‘patterns of possible changes’ leading from one observed situation to another observable situation. Starting from here the following text communicates some more ideas.
  51. From SYSTEMS Engineering to THEORY Engineering !!!!! With a lengthy introduction in the the historry of the development of these ideas …
  52. COMMON SCIENCE as Sustainable Applied Empirical Theory, besides ENGINEERING, in a SOCIETY This text collects many Links to important papers but the original idea for the paper has not yet been realized …
  53. Sustainable empirical theory concept II According to the short characterization of the concept of an ’empirical theory II’ above we have to take into account the ‘theory producers’, their ‘environment’, and the ‘procedure’, how the theory producers are ‘building’ a ‘theory concept I’. This theory concept I requires (i) those expressions which represent the hypotheses; (ii) a logical inference concept which enables inferences (deductions); (iii) the inferred inferences as candidates for forecasts; (iv) an experimental procedure to test whether one can find measurements which ‘confirm’ or ‘weaken’ a forecast. If one accepts the idea of a population of brains which together have to find a ‘sustainable path’ into a ‘live-supporting future’ then the vision of a sustainable empirical theory can be reformatted as follows …
  54. Knowledge in a population While a ‘theory as such’ has no relationship to the the concepts ‘sustainability’ [24] or ‘sustainable development’ [25], there exists an increasing understanding of the central role of knowledge mediating all kinds of actions.(cf. [26]). This importance of knowledge is to some degree supported by the sustainable development goal 4 (SDG4).[27],[26]
  55. Side Trip to Wikipedia … What can we do with these ‘fragments’ of a large discourse around ‘science’, ‘theory’, and ‘knowledge’? …
  56. Ordinary Language Inference: Preserving and Creating Truth Because ordinary language is by construction the indispensable meta-language of every kind of a formal logical system it is clear that every kind of formal logic inference can be reproduced in ordinary language. …
  57. True Statements From the section about Boolean Logic we know, that there can be expressions called ‘statements’ which can be classified as being ‘true’ or ‘false’ without describing what ‘true’ or ‘false’ means. An ‘interpretation’ of a ‘possible meaning’ of the expressions ‘true’/’false’ is a property of the human actor dealing with these statements. We as human speakers ‘know’ by ‘experience’, that the classification of an expression as being ‘true’ or not depends from our ‘interpretation’ of the expression ‘A’ whereby the interpretation activates a ‘known meaning’ which can be related so some ‘assumed world of references’. Thus the usage of Boolean logic is a way of ‘short, condensed notation’ of a possible high complex ‘knowledge’ of the human actor using this notation. Without this assumed knowledge of the human user the notation makes no sense. …

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cagent/cagentuffmm.1726838470.txt.gz · Zuletzt geändert: 2024/09/20 15:21 von admin